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Is using Normal Maps currently possible?
Is it currently possible to use normal maps on textures somehow?2 Photos
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Afterwarp v2 multithread rendering and fast texture transfer
Hi,
I have a few questions regarding your library.
In my application, I need to have a few video players running simultaneously, each running...
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Copy rendering output to texture
Hi, ist there a way to capture the current output and copy it to a TTexture? I need to store this to create a blending effect against future drawings...
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DrawableTexture with alpha channel image
What's the correct way to render DrawableTexture with alpha channel image. The DrawableTexture's color is different from source image when change the...
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Update TTexture and dynamic array
How to support dynamic array ? these code show a incorrect image.
Code://LMyArray: array[0..511, 0..511] of TIntColor; LMyArray:array of array
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Is reading single pixels of a Texture's Depthbuffer possible?
I was thinking about a better way to "block" my lensflare effect and I thought that reading the value of the depthbuffer at the position where...
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Texture load from file problem
What's the correct format for texture load.These code doesn't work for me.
Code:Texture := TextureInit(FDevice, 'c:/MyPic.bmp', TPixelFormat.RGBA8);
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How to lock texture
How to convert these Asphyre code to Afterwarp.
Does it similar to Texture.Update(...) ?
Code:var pDest: Pointer;
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Slight problem with shadows and back faces.
I got shadows finally working in my test scene but with only a little problem. Meshmodels recieve their own shadows on their back sides. Can I prevent...1 Photo
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3D Tex.Coordinates for basic meshes?
When you create a cube or any other standard mesh you can only specify 2 dimensions for the texture tiles which is not suitable for meshes like in the...1 Photo
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Assign Texture to model
After getting back to the 2D canvas basics, I fiddled with the Chart3D sample. I was able to alter the chartmeshes, add new stuff like a simple cube,...