https://zimond.de/bloomshinethrough.mp4
I played around with the Bloom settings of the Texturecabinet and noticed that iobjects behind another...
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Bloom shinethrough effect intended?
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Should Open GL fully work right now?
I tried changing the DeviceTechnology to OpenGL on all the Delphi Examples, but everytime I get an access violation. Or you I have to do more than just...
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Using ttf files directly
Hi there again :-)
Would it be possible to add the option of using ttf files directly so you could use your own custom fonts without the...
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Afterwarp v2 multithread rendering and fast texture transfer
Hi,
I have a few questions regarding your library.
In my application, I need to have a few video players running simultaneously, each running...
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c0000005 ACCESS_VIOLATION during CanvasInit() in 64bit
Hi,
Afterwarp is a fantastic piece of software and i was able to solve a lot of thing mire efficient than in asphyre.
Converting software...
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Copy rendering output to texture
Hi, ist there a way to capture the current output and copy it to a TTexture? I need to store this to create a blending effect against future drawings...
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Update TTexture and dynamic array
How to support dynamic array ? these code show a incorrect image.
Code://LMyArray: array[0..511, 0..511] of TIntColor; LMyArray:array of array
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Render to multi-form
How to render the scene to two or more forms use the same device at once? If i have three forms did i need
create three device for them(one form...
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Canvas Attributes question
'Holographic' doesn't show anything, 'SDF' just show a rectangle fill with one color, 'Outline ' looks the same as original image, is it normal?Last edited by DraculaLin; 01-26-2020, 12:40 AM.
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Is reading single pixels of a Texture's Depthbuffer possible?
I was thinking about a better way to "block" my lensflare effect and I thought that reading the value of the depthbuffer at the position where...
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Texture load from file problem
What's the correct format for texture load.These code doesn't work for me.
Code:Texture := TextureInit(FDevice, 'c:/MyPic.bmp', TPixelFormat.RGBA8);
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How to lock texture
How to convert these Asphyre code to Afterwarp.
Does it similar to Texture.Update(...) ?
Code:var pDest: Pointer;
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Getting the 2D screen position of a 3d point in Worldspace
Does the framework have a function that helps getting the 2d position on the screen of a 3d point in worldspace (with its view and projection matrix)?...
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Possible Bug : OnProcess in TTimer is now unhinged in 1.10
I compiled my current demo project with the new version 1.10 and the OnProcess speed is now unlimited (like 2000+)
No matter what I use for Ftimer.speed....
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3D Tex.Coordinates for basic meshes?
When you create a cube or any other standard mesh you can only specify 2 dimensions for the texture tiles which is not suitable for meshes like in the...1 Photo