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Just for clarification. Right now, does using a ShadowAtlas pass also cause all textures to have no more alpha as using a depth pre pass does? I tried...
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I definitely know that feeling. As always , take your time....
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oh, lol, so it was just my infantile mind reading it as Ass Fire xD
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I was able to flatten the disc texture correctly
(number 1)
While trying out other mesh functions I saw that the rounded cube is also...
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huh, I didnt even know there was something before Powerdraw. Also funny how you left out the name before PXL xD Guess a pun on a heated bottocks is not...
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Ah I see. You take the first pointer memory position and jump to the next one by adding a multiple of entry sizes to get to the one you want. Thanks....
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Again, sorry if that is something that should be obvious to a more skilled coder xD but how do I go through all vertices or select one? TMeshBuffer.Vertices...
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Manipulate Meshbuffer vertices
Hey there.
I am trying to figure out how I can read and manipulate single vertices from a meshbuffer.
What I wanted...
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