While playing around with my light source that I want to use as a simulated sun I saw that the shadows start to look like in the picture when the distance to the light source increases. I tried to alter some parameters in the atlas but I dont understand them enough honestly.
If I saw this right this shadow technique uses some kind of upscaling? Something like the SuperEagle effect that emulators use to turn low res pixel into lines and shapes? Might this be what causes this effect?
I am of course aware that a shadowmap used for a big area needs some compromises in quality. So, I think that a blockier low res shadow would be ok. Is there a way to disable this upscaling algo? If, that is, is the reason for these effects.
I checked an old demo that ran on Afterwarp 2.x and there I used a "sun" light that was 10000 Units in the sky while the shadow looked ok. I also remember that the old version didnt have this upscale filter, thats why I wonder if that is the reason.
If I saw this right this shadow technique uses some kind of upscaling? Something like the SuperEagle effect that emulators use to turn low res pixel into lines and shapes? Might this be what causes this effect?
I am of course aware that a shadowmap used for a big area needs some compromises in quality. So, I think that a blockier low res shadow would be ok. Is there a way to disable this upscaling algo? If, that is, is the reason for these effects.
I checked an old demo that ran on Afterwarp 2.x and there I used a "sun" light that was 10000 Units in the sky while the shadow looked ok. I also remember that the old version didnt have this upscale filter, thats why I wonder if that is the reason.

Looked also in the examples.
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