Hey there.
I am trying to figure out how I can read and manipulate single vertices from a meshbuffer.

What I wanted to do is to figure out some way to make TexCoords for meshes like a disc that resemble a plane. At least I think I understood how I need to calculate Tex coordinates. Anyway thats why I would like to know how to read and write single vertices.
I am trying to figure out how I can read and manipulate single vertices from a meshbuffer.
What I wanted to do is to figure out some way to make TexCoords for meshes like a disc that resemble a plane. At least I think I understood how I need to calculate Tex coordinates. Anyway thats why I would like to know how to read and write single vertices.


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