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Skew Quad

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  • lifepower
    replied
    Sure, I'll add this to Feature's TO-DO for the incoming update.

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  • damianday
    replied
    Currently I'm just skewing based on angle, my use case is to draw simple 2d player shadows of the original sprite.

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  • lifepower
    replied
    It's a question of adding the appropriate helper functions to build such quads. Do you need the skew based on distance or angle?

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  • damianday
    started a topic Skew Quad

    Skew Quad

    It would be nice if Quads would have a method to Skew 2d horizontal / vertical built into the framework.
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