Announcement

Collapse
No announcement yet.

Skew Quad

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Skew Quad

    It would be nice if Quads would have a method to Skew 2d horizontal / vertical built into the framework.

  • #2
    It's a question of adding the appropriate helper functions to build such quads. Do you need the skew based on distance or angle?

    Comment


    • #3
      Currently I'm just skewing based on angle, my use case is to draw simple 2d player shadows of the original sprite.

      Comment


      • #4
        Sure, I'll add this to Feature's TO-DO for the incoming update.

        Comment

        Working...
        X