Hi there.
After many weeks of procrastinating this I am finally back again at trying to build something up with Afterwarp. My hope is to be able to create a new adventure game engine/editor, succesor to my Point & Click Developement Kit made with Asphyre. I thought that maybe sharing my progress will motivate me to spend more time into this and maybe I can even help others with just another example file.
Current Source and Compiled Example:
Whats in it so far:
- A config file to change several values.
- A range for aspect ratios can be specified. For example from 4:3 to 16:9 or just 16:9. Black bars will be automaticly added if necessary. The idea is that the app adepts to certain screen sizes, especially when mobile platforms get added to Afterwarp in the future.
- A bunch of 2D graphics showing all Blendingeffects, Saturation and Hueshift.
- The UI Layer can be scaled, all graphics are allighted to certain positions of the screen, so a UI can be designed for multiple aspect ratios.
- The 3d layer currently only contains 2 cubes and a skydome. You can click on the screen and move around spectator style. The skydome is fixed, it only rotates with the mousemovement but you cannot move in it.
After many weeks of procrastinating this I am finally back again at trying to build something up with Afterwarp. My hope is to be able to create a new adventure game engine/editor, succesor to my Point & Click Developement Kit made with Asphyre. I thought that maybe sharing my progress will motivate me to spend more time into this and maybe I can even help others with just another example file.
Current Source and Compiled Example:
Whats in it so far:
- A config file to change several values.
- A range for aspect ratios can be specified. For example from 4:3 to 16:9 or just 16:9. Black bars will be automaticly added if necessary. The idea is that the app adepts to certain screen sizes, especially when mobile platforms get added to Afterwarp in the future.
- A bunch of 2D graphics showing all Blendingeffects, Saturation and Hueshift.
- The UI Layer can be scaled, all graphics are allighted to certain positions of the screen, so a UI can be designed for multiple aspect ratios.
- The 3d layer currently only contains 2 cubes and a skydome. You can click on the screen and move around spectator style. The skydome is fixed, it only rotates with the mousemovement but you cannot move in it.
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