After getting back to the 2D canvas basics, I fiddled with the Chart3D sample. I was able to alter the chartmeshes, add new stuff like a simple cube, manipulate the light source and kinda understand how the holographic canvas property works. So far so good.
Now I would like to put a texture onto a mesh for example. a simple cube or plane. Went through the helpfile and saw Tmodeltexture and TScenetexture. Since the Scenetexture has a "beginscene" and a "endscene" Im guessing that you somehow have to specify a target mesh surface and then actually render a texture on it?
Also, is it currently possible to make the model viewer also load MTL files with an OBJ file?
Now I would like to put a texture onto a mesh for example. a simple cube or plane. Went through the helpfile and saw Tmodeltexture and TScenetexture. Since the Scenetexture has a "beginscene" and a "endscene" Im guessing that you somehow have to specify a target mesh surface and then actually render a texture on it?
Also, is it currently possible to make the model viewer also load MTL files with an OBJ file?
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