I am now at the part of learning how to make stuff selectable and took a closer look at the object picking example.
In order to check for MeshVoxel Intersection it seems that you can only do this by using TObjectmodels, TObjectmodelview and its "select" method. While I absolutely appreciate the simplicity of this method, I still would like to know If i can do this manually some how?
Im guessing that in order to check for intersections with a voxelmodel you will have to make a cube intersection check for every "voxel" in it, right?
So, can these be accessed somehow?
The reason for my question is: I would like to be able to build my own structures for organizing meshes, materials ect. So I can add specific stuff to it from the beginning.
In order to check for MeshVoxel Intersection it seems that you can only do this by using TObjectmodels, TObjectmodelview and its "select" method. While I absolutely appreciate the simplicity of this method, I still would like to know If i can do this manually some how?
Im guessing that in order to check for intersections with a voxelmodel you will have to make a cube intersection check for every "voxel" in it, right?
So, can these be accessed somehow?
The reason for my question is: I would like to be able to build my own structures for organizing meshes, materials ect. So I can add specific stuff to it from the beginning.
Comment