I tried changing the DeviceTechnology to OpenGL on all the Delphi Examples, but everytime I get an access violation. Or you I have to do more than just change that value in
"FDevice := TDevice.Create(TDeviceTechnology.OpenGL);" ?
It's not a big deal, since on Windows there is really no good reason to switch from Direct3D. I was just curious if this was supposed to work right now.
"FDevice := TDevice.Create(TDeviceTechnology.OpenGL);" ?
It's not a big deal, since on Windows there is really no good reason to switch from Direct3D. I was just curious if this was supposed to work right now.
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