Apologies for what is probably a very basic question. I had been using Asphyre Sphinx in Delphi XE5 since Asphyre Sphinx's original release, and I recently downloaded the Platform Extended Library. I was able to compile and run the sample programs in Delphi 10.3 compiling for Win 32 target, but when I try compiling for a 64 bit target I receive a compile error message in PXL.Formats that the left side cannot be assigned to in connection with the incrementing of a pointer in TPixelFormat.
The description of Platform Extended Platform mentions Delphi Win 32 and 64 platforms, so I originally thought it supported 64 bit targets, but now I wonder if I misunderstood and it is usable on a 64 bit machine (platform) but only supports Win 32 targets? Or is it usable to compile 64 bit Windows apps in Delphi and I am missing something? Or is 64 bit apps reserved for the industrial Afterwarp framework? Sorry for such a basic question, but I am new to building 64 bit applications, having just begun looking at converting the game I have been working on from a 32 bit to 64 bit application.
Thank you!
The description of Platform Extended Platform mentions Delphi Win 32 and 64 platforms, so I originally thought it supported 64 bit targets, but now I wonder if I misunderstood and it is usable on a 64 bit machine (platform) but only supports Win 32 targets? Or is it usable to compile 64 bit Windows apps in Delphi and I am missing something? Or is 64 bit apps reserved for the industrial Afterwarp framework? Sorry for such a basic question, but I am new to building 64 bit applications, having just begun looking at converting the game I have been working on from a 32 bit to 64 bit application.
Thank you!
Comment