We are going to have a conference and seminar talking about Afterwarp Framework, along with some very interesting rendering techniques in 3D on DelphiDay 2025 in Piacenza, Italy. A seminar on June 19, 2025, will be 3 hours long and we are going to cover a wide range of advanced techniques you can use to achieve significant realism in 3D. A conference talk on June 20, 2025 is 50 minutes long and will cover new features present in Afterwarp v3.5. See you in Piacenza next month!

Seminar Conference

Logo A new update to Afterwarp Framework ® v3.5.1 has been released! This includes new experimental software rasterizer for emergency situations, a new OpenGL ES 3.x backend for Linux ARM64 and ARMv7a platforms and important bug-fixes.

For a more complete changelog, please read Release Notes v3.5.1.

Click here to visit our downloads section.

If you encounter any issues with this new release, have feature requests or have any suggestions, please feel free to tell us on our forums.
As always, for a more personalized approach, you are welcome to contact us directly.

NightBridge wallpaper We are very proud to announce a release of our newest Afterwarp Framework ® version 3.5. A significant update to our industrial framework, this release includes new features, improvements, performance optimizations and bug-fixes. A novel UI framework is introduced in this release along with beautiful widgets and composition effects. New framework binaries for AVX512 instruction set and hybrid ARM64X binary are provided, which deliver significant performance advantages to existing x86_64 applications running on ARM64 platform.

A new material and texturing system is integrated into 3D scene meshes, which works jointly with an existing object material system, allowing a powerful rendering system for 3D objects. The system supports texturing, bump-mapping, normal-mapping and displacement mapping, alongside transparency. This also makes loading and displaying existing 3D models rather straightforward, where everything just works simply "out of the box". A new "auto-draw" feature is capable of rendering complex 3D object hierarchies integrating the new material system and performing automatic instancing, which enables efficient rendering of thousands of objects simultaneously.

A new bone joint connection system (colloquially known as "latches") has been introduced, which enables connecting different portions of the same mesh, or completely different objects together, automatically attaching and re-orienting an object to parent according to their latches. This can be leveraged, for example, to precisely control cranes and robotic arms, as well as creating certain "landmarks" on the objects. The same system also introduces movement waypoints, which are different types of latches that can be placed on an object, representing a curve, which can be used for smoothly moving other objects at specific constant speed.

A new tool called ModelForge is introduced, which is able to load and save 3D meshes in different formats, create and modify latch information, and perform voxelization, replacing previous Voxelize tool. The voxelization performance has been significantly improved, which enables using it at runtime, being a particularly useful for things like 3D text.

An updated SDK comes with C/C++ framework headers, samples, sample executables, media files, tools and documentation. Official language bindings with high-level wrappers, examples and documentation for Delphi and FreePascal/Lazarus are also available. .NET headers, high-level wrappers, examples and documentation is also included.

Click here to visit our downloads section.

If you encounter any problems with the framework or have any suggestions, please feel free to contact us.

Logo We are happy to announce that we have released certain system-level portions of Afterwarp framework as open-source! This includes several container templates such as array, flat map and flat set, classes working with strings and stream and file I/O classes, and numerous utility functions, among others.

This new library serves as a standard C++ library replacement, focusing on high reliability, efficiency and compactness. It is still a small part of Afterwarp framework, considering the later having a relatively large code base, however it is going to be developed and maintained separately as a standalone project.

Click here to visit project's page on GitHub.

Screenshot We are excited to unveil our latest release of Afterwarp Framework ® version 3, a testament of our commitment to excellence and innovation. This update represents a significant milestone, reflecting a substantial development effort and is packed with groundbreaking new features:

  • Accurate, single-pass order independent transparency with a stunning Frosted Glass effect, adding a touch of elegance and realism to your visuals.
  • Real-time volumetric 3D text that not only adds depth to your designs but can also be curved, offering a new dimension of creativity. Plus, these texts can be converted into interactive objects for intuitive mouse picking and manipulation, bridging the gap between aesthetics and functionality.
  • A significantly upgraded camera module, now supporting both first-person and third-person views, providing you with versatile and immersive perspectives.
  • Advanced real-time rendering of 2D vector-based paths, bringing your designs to life with unprecedented clarity and precision.
  • Enhanced mesh extrusion capabilities, allowing for more complex and detailed 3D modeling.
  • Support for Variable Refresh Rate displays, 3D selection highlight effect, performance improvements leveraging AVX2 instruction set and many more...

And that's not all – we are also thrilled to introduce support for C# and .NET, opening up new possibilities for developers and creators alike. In our ongoing commitment to support the community, we've also revamped our licensing scheme, specifically tailored to better aid small companies and independent developers.

Join us in celebrating this momentous achievement, as we continue to push the boundaries of what's possible!

NightBridge screenshot We are proud to formally announce the release of our newest Afterwarp Framework ® version 2. The framework introduces a new hybrid forward/deferred rendering pipeline using clustered shading, supporting many thousands of light sources in the same scene at real-time, some of which can also be optionally shadow casters.

A new material system with a variety of lighting models, along with a high-dynamic range (HDR) processing enable beautiful and highly realistic physically-based rendering (PBR). Screen-space effects such as ambient occlusion (SSAO), spatial and ground fog, different type of blur techniques and real-time color dithering enable creating amazing 3D scenes and visualizations.

Furthermore, this release also features an improved and highly optimized object modeling hierarchy that provides advanced frustum culling and object picking, supporting hundreds of thousands of objects in real-time. A native support for Wavefront OBJ file format is also included, supporting very large models of several gigabytes and more, highly optimized to provide best performance critical in CAD applications.

The new package includes C/C++ framework headers, samples, sample executables, media files, tools and documentation. Official language bindings with high-level wrappers, examples and documentation for Delphi and FreePascal/Lazarus are also available.

Click here to visit our downloads section.

If you encounter any problems with the framework or have any suggestions, please feel free to contact us.

Photo It is a pleasure to announce that our team has been present on SpaceTechExpo EU 2019 that was held in Bremen, Germany, where major companies from industrial sector have been participating, showing technologies related to space industry and exploration.

In our comfy booth 4023 located in hall 4, we have been showing a technology preview of our incoming Afterwarp Framework v2: an industrial framework designed with high performance, reliability and fault tolerance in mind, featuring a completely new rendering pipeline and advanced rendering techniques.

We had an amazing time participating in SpaceTechExpo and had an opportunity to interact with many interesting people and companies. We also had a great time meeting with our potential customers and collaborators. A special thanks goes to everyone who came to visit us personally in our booth. We hope you have enjoyed our presentation and looking forward to seeing you again in future events!

Afterwarp photo Afterwarp Framework ® version 1.05 that was just released, fully supports Windows on ARM64 (WoA) platform and the appropriate devices. The above photo has been taken from Lenovo Miix 630 device running WarehouseObjects example that is included in the distribution. The device sports Snapdragon 835 processor and Adreno 540 GPU, fully capable running all Afterwarp examples with high-quality effects and shadows.

Please feel free to download the latest distribution and try it yourself. As always, if you spot any issues, do not hesitate to contact us.

Logo We are happy to officially announce the release of our latest Afterwarp Framework for industrial and enterprise applications. This is a stable, tested and ready for production release, which includes binaries for 32-bit and 64-bit Windows (including Windows on ARM64), Linux (tested on Ubuntu, Fedora and OpenSUSE) and FreeBSD operating systems. Experimental support for Raspberry PI is also included. OS X, Android and iOS platforms will be coming next.

The current package includes C/C++ headers, high-level wrappers, samples, sample executables, media files, tools and documentation.
Also, this release includes official Delphi and FreePascal/Lazarus headers, high-level wrappers, examples and documentation.

Click here to visit our downloads section.

If you encounter any problems with the framework or have any suggestions, please feel free to contact us.